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Володя

04.04.20, 17:11

2 момента нужно исправить. Не знаю, у тебя ли такое теперь, или кто то другой сломал, но промахи в каждом бою по 3-5 шт уже совсем ...... перебор . и 2 со стороны нежити и дворфов у одного из элитных паков нету артефакта в награду за победу . (скорее всего банера на защиту 20)

Норвежская Сёмга

1. Ну хз, это я в принципе поменять не могу. Попробуйте убрать GL Wrapper или наоборот - установить, если его нет. 2. Да, непорядок. Эльф криво спавнится

fc_bayern

31.03.20, 09:15

Thank you! This game is so easy to be modified compaired to the others even without reading the instructions. Just need to take a look over all files and find the suitable one for my task. After all the mod is almost perfect and I don't intend to do some cardinal changes just only finishing the building arrangement over Elven alliance healers. But if you have another modding job for me I'm glad to do it. Ask everything without map making because for this one I need to have a great imagination and I don't have such. For example all spells and their costs needs to be reworked a little bit because there are some level5 spells that nobody uses and don't intend to use, and they are too expensive. Also there are some level1 spells that you use at almost every battle and they are too cheap. But these will be the plans in the future eventually.

Norvezskaya Semga

If you want to change some of spells, it makes sense to discuss changings with other players, especially who play PvP actively. In the links page there is a link to discord server, where there is an opportunity to discuss. I’ll read it and make conclusions. And a few words about mapmaking: great imagination is needed for single-player maps with good subject, but there is a PvP maps type, where the main part is balance, strategic and tactical opportunities. And if you can feel balance flaws, at least it makes sense to try make small 1vs1 map. Probably this will increase the desire to host a tournament on mod (last year there was one on vanilla version)

fc_bayern

30.03.20, 18:27

Hi. Here is the file with corrected english names of units, spells and descriptions. Changes are ONLY over the TEXT file and I return original titles mostly with very few corrections.
https://dox.abv.bg/download?id=2343e08c6c
https://dox.abv.bg/download?id=e08c6532a1


Until I do this work I find some statistical and logical disparity in units. Maybe you are going to take a look at them:

1.Mountain Clan - T4 Giant supporting unit has Poison damage and his attack source should be Death, not Earth
2.Empire - T2 male unit has 2x17 healing, and female 6x20. HP of male is only 10 points higher and can't compensate the healing difference.
3.Empire - T3 male unit has 2x30 healing, and female 6x25. HP of male is only 25 points higher and can't compensate the healing difference.
4.Legion Damned- T4 Torturer of Souls is too powerful compared to the other T4 units - Tormentor and Infernal Knight. He can strike with almost the same damage as others but also the line 2 and has Vampirism.
5.Undead - T5 supporting unit looks like a Hydra and has many heads on his body, so it's logicaly his attack to be at least x2 e.g double attack.
6.Undead - T4 magic unit - Wight is too weak compare to the other T4 units because she can hit only 1 target with the same or lower damage while others can hit 6 targets.

And Finally I would ask you for some help. Could you tell me where I can change GRAPHICALLY the Tree of buildings? Which file should I look at? When you press''Build structure'' you see The Tree of buildings. I want to rearrange the picture of unit's buildings in that Tree to get better position.

Norvezskaya Semga

Hello! «Here is the file with corrected english names of units, spells and descriptions» - thank you, these changes will be applied in the next version. And I'll add to random maps generator "FC Bayern", right?. 1. There are some more units in the mod with earth poison. Mainly it is for diversity. You can think about it as other type of poison: less magical, originating from plants or animal poison. 2,3. But there many situations, when we need to heal one or two units or when you want to heal one unit twice. 4. Less HP, less damage, much less regeneration, higher experience bar: many players played with old (weaker) and this version and leaved rich feedback. 5. It attacks six units by many heads =) 6. But you can obtain it much faster (and its upgrade too). «where I can change GRAPHICALLY the Tree of buildings?» - ./imgs/interf.ff is backgrounds (for example find DLG_E_ARCHER_TYPE_1), ./imgs/capital.dat – when you build something, it appears on the main window of the capital. This file says for game what exactly. ./interf/Interf.dlg – positions of buildings icons when you chose what to build (for example find DLG_E_ARCHER_TYPE_1). ./interf/iconBld.ff - icons. Buildings IDs are in ./Globals/Gbuild.dbf. Some useful information you could obtain from this article http://d2ext.sklabs.ru/ru/articles/modding-buildings-in-the-capital

Kalifragz

30.03.20, 01:08

Моё классическое-приветствую уважаемые сёмга, проиграв на вашей карте иаратская долина возник вопрос, а почему вы не добавили у сталица лагеря наёмников с бойцом ополчения и орком (каждый у своей рассы конечно же)?

Норвежская Сёмга

Приветствую, месье Калифрагз. Потому что эти наемники есть в одной из соседних локаций и у игрока есть выбор: пораньше доступ к ним или к более богатому торговцу

fc_bayern

28.03.20, 09:52

Yes I know where they are, I'm using DBF Viewer2000 - very easy and convenient software where with 2-3 clicks and job is done.;) At Monday or Tuesday the original english creatures names will be ready because at weekend I'm a little busy. Generally It's not problem for me to donate 50euro for your hard and great work but now I'm out-of-job for a month because of coronavirus, my town is under quarantine and I'm a little scary about the future.
Where are those hundreds of maps? Maybe some unofficial russian forum which I don't know? In game mod there are about 20 maps and 4 sagas and most of them I have played 3-4 times and have remembered by heart. By the way last day I fix Elven Alliance for myself. I change Centaur Savage to attack single target putting him 110 damage with 30 Initiative. I set double attack to Ancestor with Armor Breaking correcting his XP a little bit and fix his damage. Also change Curer to be T3, and Sundanser, Forest Virgin and Sylph to be T4 with their Fire, Earth and Air Wards; moving Driolissa to be T5 casting all wards to 2 friendly targets as it's in your mod. The changes become awesome.

Norvezskaya Semga

«At Monday or Tuesday the original english creatures names will be ready because at weekend I'm a little busy» - the mod is in progress for several years, so there is no necessary to hurry =) «now I'm out-of-job» - ou, in this case no donations until everything is normal «Where are those hundreds of maps?» - https://mega.nz/#F!UWBlhApR!NXDnVItdoOoddZgXKpKfeQ – subfolder “Карты”. These maps majority is for vanilla, but nonetheless. «By the way last day I fix Elven Alliance for myself» - maybe I’ll use part of these ideas =)

fc_bayern

27.03.20, 09:47

Anyway. I don't engage anybody with my point of view, every player has various style and different preferences. Your mod is the best I 've played and as I said the changes are small and I'm able to modify them for myself. I don't need a script just fixing some of the numbers in the database. Unfortunately I haven't any motivation to take care about that because as I mention the big problem of the game is the lack of maps. There are about 5 russian maps that I haven't played with this mod and after that all will be fogotten. I would donate money only to people who produce maps because I know this is the harder part of the game making. But I see this work is stuck, there isn't any new map since 2018. At multiplayer games I don't know if this mod is available but there you need to arrange with some friends to play such game, and I don't have any. By the way you don't need to use translator for the creatures names, I'm glad to help you translating them for free. Just ask me. I'm a fantasy maniac and I have a very big collection of every kind of critters, creatures, units with their nations, factions possible ability and so on. Of coarse with tones of photos. Bye! ;)

Norvezskaya Semga

«produce maps because I know this is the harder part of the game making» - mmm… but why we see hundreds of maps and only several good mods? Anyway, you can hold the view. «I'm glad to help you translating them for free. Just ask me» - it would be very valuable. File ./Globals/TGlobal.dbf contains names and descriptions of units, also it contains descriptions of buildings, where units names are presented too. To find unit’s name or description ID you could use this software http://d2ext.sklabs.ru/download.php?id=files/D2UnitViewer-1.4.zip (in return, if you want, your nickname will have chance to appear on random maps, when random maps generator is done)

fc_bayern

26.03.20, 18:14

By the way do you know that Centaur Savage is only T3 and has only 1300 XP? That means that he can reach very fast 2*300 damage and this is better than all armor knights which Empire have. And huge better than Centaur Shooter. Maybe this is the most powerful unit in the whole game. That's why I tell you he is OP. And yes Empire has his own Avenger but he is T5 and has 2000 XP which is another story. :)

Norvezskaya Semga

I already said, that I'll do something with that, all will be good =)

fc_bayern

26.03.20, 14:51

Sorry that i can't reply to your message and must make the new comment answering you but the forum options are limited. I'm going to try doing it as shortly as possible. Maybe I should make a registration for this website but don't see where is the button. Last question: Yes, after fighting an orc with all goblins with him my magic units and shooters raise his level after one battle; warriors,leader and supporting units after 2or3 because they have more XP value. I would like to make a little more fights before they level up. For comparison at original game I have very rarely reached the unit max. damage cap, and in your mod this is very easy and shortly. I have seen the modding resources and have made some changes over the original game so there are two possibility for reducing units exp.gaining: increasing XP value or reducing every unit exp. that get after battle. Second possibility is easier and I recommend you because your XP units value are very very well placed and I would not touch it at all.
Yes you are right with your statement that armor with healing makes the faction stronger but I urge you to stick to the logic of the game. Empire with all their Priests and Clerics predispose to better healer than Elves. Every strategic fantasy game is like that. Elven magic troops are mostly protective and less curing. Human armor can be compensated with deadly and initiative archers that shoot before all others. Armor breaking is good for Ancestor if he breaks all armor of the opponent. But in the mod he breaks only a small part of it. For your future plans of changing will be good if you correct some of the names because the new one sounds very ridiculous and funny. Like Centaur Patrolman(Lancer was good), Driolissa is the name of a hero,a female leader not a unit or troop. Also Woman spirit(absolutely insane name), Spirite is the correct in every elven game. Hourly is Sentry, and Guardian should be Warden. Gardians are the dwarf units with big shield. Elf with spear you name it THE RIDER(what he is riding on the picture):) And so on. After all these changes are just cosmetic, the game needs more maps and multiplayer challenges.

Norvezskaya Semga

«Maybe I should make a registration for this website but don't see where is the button» - there is no registration and reply, because I don’t want to do this functional. «Yes, after fighting an orc with all goblins with him» - I increased experience for goblins killing. «reducing units exp.gaining» - I have idea: maybe somebody want to level up faster, majority think that current experience gaining is ok, you want to level up slower. It is more safety to make script, that can change experience as user want, but nobody asked for global experience changing except you. I can do this script someday, but if you want it’s appearance earlier, you could donate something. «Every strategic fantasy game is like that» - but I think that gameplay moments is more important, than logic in other fantasy games. May be I’ll change my opinion, when see a number of PvP with good and not very good gamers (as it was with Empire and Hordes). «But in the mod he breaks only a small part of it.» - 2-3-4 level ups can change it :) «if you correct some of the names» - on the next comments page you could find my answer for Drunya (about ten days ago) and translate it by translate.google.com or other translator

fc_bayern

26.03.20, 08:48

Sorry the message become too long I continue with next few words.
Finally, let's paying attention to Centaurs. As i mentioned Savage(level3 centaur) is very OP with his critical strike. He is better than even level 4 Storm Centaur. Yes I know that the Storm one has many abilities and can hit line two units, but his weakness is low HP and less damage. If you put Storm Centaur on line 1 he would not survive long enough, he is not tanky. What would I do? I would even level3 centaurs: Savage and Shooter reducing Savage damage to 2*40 + the same critical. All others are good. Or 2*45 but reducing his Initiative to 30. Otherwise Centaur Savage is much much better than Centaur Shooter especially at the late game when I need better HP tanky line one units. Besides the Centaur Shooter Air attack can be easily countered while the Savage Weapon attack can be countered only with level 5 undead magic and can't be countered with any potions. Do you understand the difference?

Also I would advice you to reduce by 10% gaining experience of all units except the leaders. Firstly, reaching maximum damage cap of 300 is very fast and it happens even before the last quest of saga. Secondly, I like to play at least 3-4 single battles with level 1 units and enjoy them. But now after one battle they instantly jump into level 2 units.

Norvezskaya Semga

Ok, I'll see what can be done with the Savage, thank you. "Secondly, I like to play at least 3-4 single battles with level 1 units and enjoy them. But now after one battle they instantly jump into level 2 units." - You have 3 T1 unit and T1 leader and get level up for one battle, right?

fc_bayern

26.03.20, 08:44

Hi, Norvezskaya Semga. Yes it's 1.43t and for now I have played all 4 sagas in your mod and 1 quest testing ALL elven alliance units(this is my favorite), ALL undead units and MOSTLY new units of the Legion of Damned and Empire. I have no complaints about other 3 factions because they a true masterpiece in details but Elven alliance is not good. And yes I compare units of the same level paying attention to their damage, abillities and preference to choose them in tough games at highest difficulty quest levels or at multiplayer games. But before I give you more specific details I should make you a note that Elven alliance are masters of bow and Empire are masters of healing. But in your mod Elven healers are more powerful than Empire ones and I like to be the opposite. The healing power of Sundancer should not be much than 30 + castind Fire ward, and Sylph - the same 30 healing to all units + Air ward. Curer is good with 55 to two targets and raising HP. All these three units should be level 4, and only Driolissa should be level 5, casting all wards but healing not much than 40 because if you put more she will become more powerful than Empire level 5 healers. Forest Virgin - remove only the ability protection from elements. She is level 3 and this ability is too strong for her, 60 heal for 1 target is good. I would put her only Earth ward because her name is ''Forest'' virgin and it's related to the Earth. These is my advices for changes. Lets compare one of the choice in your mod. In level 4 healers Driolissa is very OP and she is even stronger than your level 5 unit, because every good player would prefer casting all wards + healing to two targets than mass healing that your level 5 unit has. And Curer is the least preferable unit because if he cast 55 on Archon for example with his 120 HP and some of the opponent shoot a fire with 120 damage on the Archon he will kill him even when his HP become 175. At the battle the Archon HP become 175/120 and all opponent 120p damage will kill him so the Curer ability is not very useful.

The next part of Elven faction that I would discuss is birds. May I take a look of only level 3 unit - Ancestor, Centaur Savage and one of level3 archers - Bandit. Every player would prefer to play with Savage and Bandit instead of Ancestor because the accumulative damage is 100forSavage+10for Critical strike + 80 for Bandit = 190 damage. The Ancestor has only 125 damage + one of not very good ability - Armor breaking. In addition to that the Ancestor is very expensive. If I was you I would return him the Push back ability with at least aditional 50 damage if the target is stuck. Let's take a look on level 1 units. One Centaur+one Archer cost you 90 gold, and one Griffin cost you 300 gold. And the damage are the same: Savage +Archer-60, Griffin-65. I would put at least 70 starting damage to Griffin and 125 to Skylord or Lord of Heaven as you name it.

Norvezskaya Semga

Thank you for detailed comment. «Elven alliance are masters of bow and Empire are masters of healing» - I do not think that the empire should have the strongest heal in terms of quantity, because it is easier for an empire to get a detachment with high armor (units and magic), as armor increases the effectiveness of the heal, then this would be an OP. «But in your mod Elven healers are more powerful than Empire ones and I like to be the opposite» - more heal value, less HP value - easier to eliminate, why more stronger? «The healing power of Sundancer should not be much than 30 + castind Fire ward, and Sylph - the same 30 healing to all units + Air ward» - I don’t like the possibility of simply killing someone equal in strength to the dragon with the help of such a ward. «Driolissa should be level 5» - elemental ward for one of two unit is not so strong. «than Empire level 5 healers» - Empire has no T5 healers. «She is level 3 and this ability is too strong for her, 60 heal for 1 target is good» - she pay with some HP and 1-target for elemental protection, without this she will be weaker than T3 Empire healer. «every good player would prefer casting all wards + healing to two targets than mass healing that your level 5 unit has» - it depends on game situation. Often player want to have mass heal against mages or have opportunity to remove debufs. «shoot a fire with 120 damage on the Archon he will kill him even when his HP become 175» - only the second unit receive HP increase, read file «Not a bug, but a game mechanic». About griffins: in the future I will pay closer attention to their characteristics, but want to point out, that units have not only damage and armor break is a good ability due to there are many units with armor in the mod. Additionally, I plan to change something with buildings: make ones for griffin, werewolves and so on T1 instead of T2

Володя

04.04.20, 17:11

2 момента нужно исправить. Не знаю, у тебя ли такое теперь, или кто то другой сломал, но промахи в каждом бою по 3-5 шт уже совсем ...... перебор . и 2 со стороны нежити и дворфов у одного из элитных паков нету артефакта в награду за победу . (скорее всего банера на защиту 20)

Норвежская Сёмга

1. Ну хз, это я в принципе поменять не могу. Попробуйте убрать GL Wrapper или наоборот - установить, если его нет. 2. Да, непорядок. Эльф криво спавнится

fc_bayern

31.03.20, 09:15

Thank you! This game is so easy to be modified compaired to the others even without reading the instructions. Just need to take a look over all files and find the suitable one for my task. After all the mod is almost perfect and I don't intend to do some cardinal changes just only finishing the building arrangement over Elven alliance healers. But if you have another modding job for me I'm glad to do it. Ask everything without map making because for this one I need to have a great imagination and I don't have such. For example all spells and their costs needs to be reworked a little bit because there are some level5 spells that nobody uses and don't intend to use, and they are too expensive. Also there are some level1 spells that you use at almost every battle and they are too cheap. But these will be the plans in the future eventually.

Norvezskaya Semga

If you want to change some of spells, it makes sense to discuss changings with other players, especially who play PvP actively. In the links page there is a link to discord server, where there is an opportunity to discuss. I’ll read it and make conclusions. And a few words about mapmaking: great imagination is needed for single-player maps with good subject, but there is a PvP maps type, where the main part is balance, strategic and tactical opportunities. And if you can feel balance flaws, at least it makes sense to try make small 1vs1 map. Probably this will increase the desire to host a tournament on mod (last year there was one on vanilla version)

fc_bayern

30.03.20, 18:27

Hi. Here is the file with corrected english names of units, spells and descriptions. Changes are ONLY over the TEXT file and I return original titles mostly with very few corrections.
https://dox.abv.bg/download?id=2343e08c6c
https://dox.abv.bg/download?id=e08c6532a1


Until I do this work I find some statistical and logical disparity in units. Maybe you are going to take a look at them:

1.Mountain Clan - T4 Giant supporting unit has Poison damage and his attack source should be Death, not Earth
2.Empire - T2 male unit has 2x17 healing, and female 6x20. HP of male is only 10 points higher and can't compensate the healing difference.
3.Empire - T3 male unit has 2x30 healing, and female 6x25. HP of male is only 25 points higher and can't compensate the healing difference.
4.Legion Damned- T4 Torturer of Souls is too powerful compared to the other T4 units - Tormentor and Infernal Knight. He can strike with almost the same damage as others but also the line 2 and has Vampirism.
5.Undead - T5 supporting unit looks like a Hydra and has many heads on his body, so it's logicaly his attack to be at least x2 e.g double attack.
6.Undead - T4 magic unit - Wight is too weak compare to the other T4 units because she can hit only 1 target with the same or lower damage while others can hit 6 targets.

And Finally I would ask you for some help. Could you tell me where I can change GRAPHICALLY the Tree of buildings? Which file should I look at? When you press''Build structure'' you see The Tree of buildings. I want to rearrange the picture of unit's buildings in that Tree to get better position.

Norvezskaya Semga

Hello! «Here is the file with corrected english names of units, spells and descriptions» - thank you, these changes will be applied in the next version. And I'll add to random maps generator "FC Bayern", right?. 1. There are some more units in the mod with earth poison. Mainly it is for diversity. You can think about it as other type of poison: less magical, originating from plants or animal poison. 2,3. But there many situations, when we need to heal one or two units or when you want to heal one unit twice. 4. Less HP, less damage, much less regeneration, higher experience bar: many players played with old (weaker) and this version and leaved rich feedback. 5. It attacks six units by many heads =) 6. But you can obtain it much faster (and its upgrade too). «where I can change GRAPHICALLY the Tree of buildings?» - ./imgs/interf.ff is backgrounds (for example find DLG_E_ARCHER_TYPE_1), ./imgs/capital.dat – when you build something, it appears on the main window of the capital. This file says for game what exactly. ./interf/Interf.dlg – positions of buildings icons when you chose what to build (for example find DLG_E_ARCHER_TYPE_1). ./interf/iconBld.ff - icons. Buildings IDs are in ./Globals/Gbuild.dbf. Some useful information you could obtain from this article http://d2ext.sklabs.ru/ru/articles/modding-buildings-in-the-capital

Kalifragz

30.03.20, 01:08

Моё классическое-приветствую уважаемые сёмга, проиграв на вашей карте иаратская долина возник вопрос, а почему вы не добавили у сталица лагеря наёмников с бойцом ополчения и орком (каждый у своей рассы конечно же)?

Норвежская Сёмга

Приветствую, месье Калифрагз. Потому что эти наемники есть в одной из соседних локаций и у игрока есть выбор: пораньше доступ к ним или к более богатому торговцу

fc_bayern

28.03.20, 09:52

Yes I know where they are, I'm using DBF Viewer2000 - very easy and convenient software where with 2-3 clicks and job is done.;) At Monday or Tuesday the original english creatures names will be ready because at weekend I'm a little busy. Generally It's not problem for me to donate 50euro for your hard and great work but now I'm out-of-job for a month because of coronavirus, my town is under quarantine and I'm a little scary about the future.
Where are those hundreds of maps? Maybe some unofficial russian forum which I don't know? In game mod there are about 20 maps and 4 sagas and most of them I have played 3-4 times and have remembered by heart. By the way last day I fix Elven Alliance for myself. I change Centaur Savage to attack single target putting him 110 damage with 30 Initiative. I set double attack to Ancestor with Armor Breaking correcting his XP a little bit and fix his damage. Also change Curer to be T3, and Sundanser, Forest Virgin and Sylph to be T4 with their Fire, Earth and Air Wards; moving Driolissa to be T5 casting all wards to 2 friendly targets as it's in your mod. The changes become awesome.

Norvezskaya Semga

«At Monday or Tuesday the original english creatures names will be ready because at weekend I'm a little busy» - the mod is in progress for several years, so there is no necessary to hurry =) «now I'm out-of-job» - ou, in this case no donations until everything is normal «Where are those hundreds of maps?» - https://mega.nz/#F!UWBlhApR!NXDnVItdoOoddZgXKpKfeQ – subfolder “Карты”. These maps majority is for vanilla, but nonetheless. «By the way last day I fix Elven Alliance for myself» - maybe I’ll use part of these ideas =)

fc_bayern

27.03.20, 09:47

Anyway. I don't engage anybody with my point of view, every player has various style and different preferences. Your mod is the best I 've played and as I said the changes are small and I'm able to modify them for myself. I don't need a script just fixing some of the numbers in the database. Unfortunately I haven't any motivation to take care about that because as I mention the big problem of the game is the lack of maps. There are about 5 russian maps that I haven't played with this mod and after that all will be fogotten. I would donate money only to people who produce maps because I know this is the harder part of the game making. But I see this work is stuck, there isn't any new map since 2018. At multiplayer games I don't know if this mod is available but there you need to arrange with some friends to play such game, and I don't have any. By the way you don't need to use translator for the creatures names, I'm glad to help you translating them for free. Just ask me. I'm a fantasy maniac and I have a very big collection of every kind of critters, creatures, units with their nations, factions possible ability and so on. Of coarse with tones of photos. Bye! ;)

Norvezskaya Semga

«produce maps because I know this is the harder part of the game making» - mmm… but why we see hundreds of maps and only several good mods? Anyway, you can hold the view. «I'm glad to help you translating them for free. Just ask me» - it would be very valuable. File ./Globals/TGlobal.dbf contains names and descriptions of units, also it contains descriptions of buildings, where units names are presented too. To find unit’s name or description ID you could use this software http://d2ext.sklabs.ru/download.php?id=files/D2UnitViewer-1.4.zip (in return, if you want, your nickname will have chance to appear on random maps, when random maps generator is done)

fc_bayern

26.03.20, 18:14

By the way do you know that Centaur Savage is only T3 and has only 1300 XP? That means that he can reach very fast 2*300 damage and this is better than all armor knights which Empire have. And huge better than Centaur Shooter. Maybe this is the most powerful unit in the whole game. That's why I tell you he is OP. And yes Empire has his own Avenger but he is T5 and has 2000 XP which is another story. :)

Norvezskaya Semga

I already said, that I'll do something with that, all will be good =)

fc_bayern

26.03.20, 14:51

Sorry that i can't reply to your message and must make the new comment answering you but the forum options are limited. I'm going to try doing it as shortly as possible. Maybe I should make a registration for this website but don't see where is the button. Last question: Yes, after fighting an orc with all goblins with him my magic units and shooters raise his level after one battle; warriors,leader and supporting units after 2or3 because they have more XP value. I would like to make a little more fights before they level up. For comparison at original game I have very rarely reached the unit max. damage cap, and in your mod this is very easy and shortly. I have seen the modding resources and have made some changes over the original game so there are two possibility for reducing units exp.gaining: increasing XP value or reducing every unit exp. that get after battle. Second possibility is easier and I recommend you because your XP units value are very very well placed and I would not touch it at all.
Yes you are right with your statement that armor with healing makes the faction stronger but I urge you to stick to the logic of the game. Empire with all their Priests and Clerics predispose to better healer than Elves. Every strategic fantasy game is like that. Elven magic troops are mostly protective and less curing. Human armor can be compensated with deadly and initiative archers that shoot before all others. Armor breaking is good for Ancestor if he breaks all armor of the opponent. But in the mod he breaks only a small part of it. For your future plans of changing will be good if you correct some of the names because the new one sounds very ridiculous and funny. Like Centaur Patrolman(Lancer was good), Driolissa is the name of a hero,a female leader not a unit or troop. Also Woman spirit(absolutely insane name), Spirite is the correct in every elven game. Hourly is Sentry, and Guardian should be Warden. Gardians are the dwarf units with big shield. Elf with spear you name it THE RIDER(what he is riding on the picture):) And so on. After all these changes are just cosmetic, the game needs more maps and multiplayer challenges.

Norvezskaya Semga

«Maybe I should make a registration for this website but don't see where is the button» - there is no registration and reply, because I don’t want to do this functional. «Yes, after fighting an orc with all goblins with him» - I increased experience for goblins killing. «reducing units exp.gaining» - I have idea: maybe somebody want to level up faster, majority think that current experience gaining is ok, you want to level up slower. It is more safety to make script, that can change experience as user want, but nobody asked for global experience changing except you. I can do this script someday, but if you want it’s appearance earlier, you could donate something. «Every strategic fantasy game is like that» - but I think that gameplay moments is more important, than logic in other fantasy games. May be I’ll change my opinion, when see a number of PvP with good and not very good gamers (as it was with Empire and Hordes). «But in the mod he breaks only a small part of it.» - 2-3-4 level ups can change it :) «if you correct some of the names» - on the next comments page you could find my answer for Drunya (about ten days ago) and translate it by translate.google.com or other translator

fc_bayern

26.03.20, 08:48

Sorry the message become too long I continue with next few words.
Finally, let's paying attention to Centaurs. As i mentioned Savage(level3 centaur) is very OP with his critical strike. He is better than even level 4 Storm Centaur. Yes I know that the Storm one has many abilities and can hit line two units, but his weakness is low HP and less damage. If you put Storm Centaur on line 1 he would not survive long enough, he is not tanky. What would I do? I would even level3 centaurs: Savage and Shooter reducing Savage damage to 2*40 + the same critical. All others are good. Or 2*45 but reducing his Initiative to 30. Otherwise Centaur Savage is much much better than Centaur Shooter especially at the late game when I need better HP tanky line one units. Besides the Centaur Shooter Air attack can be easily countered while the Savage Weapon attack can be countered only with level 5 undead magic and can't be countered with any potions. Do you understand the difference?

Also I would advice you to reduce by 10% gaining experience of all units except the leaders. Firstly, reaching maximum damage cap of 300 is very fast and it happens even before the last quest of saga. Secondly, I like to play at least 3-4 single battles with level 1 units and enjoy them. But now after one battle they instantly jump into level 2 units.

Norvezskaya Semga

Ok, I'll see what can be done with the Savage, thank you. "Secondly, I like to play at least 3-4 single battles with level 1 units and enjoy them. But now after one battle they instantly jump into level 2 units." - You have 3 T1 unit and T1 leader and get level up for one battle, right?

fc_bayern

26.03.20, 08:44

Hi, Norvezskaya Semga. Yes it's 1.43t and for now I have played all 4 sagas in your mod and 1 quest testing ALL elven alliance units(this is my favorite), ALL undead units and MOSTLY new units of the Legion of Damned and Empire. I have no complaints about other 3 factions because they a true masterpiece in details but Elven alliance is not good. And yes I compare units of the same level paying attention to their damage, abillities and preference to choose them in tough games at highest difficulty quest levels or at multiplayer games. But before I give you more specific details I should make you a note that Elven alliance are masters of bow and Empire are masters of healing. But in your mod Elven healers are more powerful than Empire ones and I like to be the opposite. The healing power of Sundancer should not be much than 30 + castind Fire ward, and Sylph - the same 30 healing to all units + Air ward. Curer is good with 55 to two targets and raising HP. All these three units should be level 4, and only Driolissa should be level 5, casting all wards but healing not much than 40 because if you put more she will become more powerful than Empire level 5 healers. Forest Virgin - remove only the ability protection from elements. She is level 3 and this ability is too strong for her, 60 heal for 1 target is good. I would put her only Earth ward because her name is ''Forest'' virgin and it's related to the Earth. These is my advices for changes. Lets compare one of the choice in your mod. In level 4 healers Driolissa is very OP and she is even stronger than your level 5 unit, because every good player would prefer casting all wards + healing to two targets than mass healing that your level 5 unit has. And Curer is the least preferable unit because if he cast 55 on Archon for example with his 120 HP and some of the opponent shoot a fire with 120 damage on the Archon he will kill him even when his HP become 175. At the battle the Archon HP become 175/120 and all opponent 120p damage will kill him so the Curer ability is not very useful.

The next part of Elven faction that I would discuss is birds. May I take a look of only level 3 unit - Ancestor, Centaur Savage and one of level3 archers - Bandit. Every player would prefer to play with Savage and Bandit instead of Ancestor because the accumulative damage is 100forSavage+10for Critical strike + 80 for Bandit = 190 damage. The Ancestor has only 125 damage + one of not very good ability - Armor breaking. In addition to that the Ancestor is very expensive. If I was you I would return him the Push back ability with at least aditional 50 damage if the target is stuck. Let's take a look on level 1 units. One Centaur+one Archer cost you 90 gold, and one Griffin cost you 300 gold. And the damage are the same: Savage +Archer-60, Griffin-65. I would put at least 70 starting damage to Griffin and 125 to Skylord or Lord of Heaven as you name it.

Norvezskaya Semga

Thank you for detailed comment. «Elven alliance are masters of bow and Empire are masters of healing» - I do not think that the empire should have the strongest heal in terms of quantity, because it is easier for an empire to get a detachment with high armor (units and magic), as armor increases the effectiveness of the heal, then this would be an OP. «But in your mod Elven healers are more powerful than Empire ones and I like to be the opposite» - more heal value, less HP value - easier to eliminate, why more stronger? «The healing power of Sundancer should not be much than 30 + castind Fire ward, and Sylph - the same 30 healing to all units + Air ward» - I don’t like the possibility of simply killing someone equal in strength to the dragon with the help of such a ward. «Driolissa should be level 5» - elemental ward for one of two unit is not so strong. «than Empire level 5 healers» - Empire has no T5 healers. «She is level 3 and this ability is too strong for her, 60 heal for 1 target is good» - she pay with some HP and 1-target for elemental protection, without this she will be weaker than T3 Empire healer. «every good player would prefer casting all wards + healing to two targets than mass healing that your level 5 unit has» - it depends on game situation. Often player want to have mass heal against mages or have opportunity to remove debufs. «shoot a fire with 120 damage on the Archon he will kill him even when his HP become 175» - only the second unit receive HP increase, read file «Not a bug, but a game mechanic». About griffins: in the future I will pay closer attention to their characteristics, but want to point out, that units have not only damage and armor break is a good ability due to there are many units with armor in the mod. Additionally, I plan to change something with buildings: make ones for griffin, werewolves and so on T1 instead of T2

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